| THE BASICS - INTRO | |
Don’t be afraid to tune. At first it’s all pretty complicated, or so it seems. But it’s not as daunting as it appears to be. You’re here on our site checking out the tuning guide, so obviously you’ve got an interest. That’s excellent. I didn’t know a whole lot about tuning when I first started out, but with dedication and study, things can change in a hurry. 3 - Tuning is by and large a trial and error, ‘seat of your pants’ endeavor. Over the last two years I’ve spent a lot of time around car guys. Being in the company of autocrossers and road racers, I finally got the answer to the great mystery of tuning: Car development never actually ends. It’s a phenomenon of racing; the sport has us chasing the unattainable dream, because no matter how fast you go, you can always go faster. There’s no glass ceiling on lap times, and therefore, no perfect tune. Is a tune ever really complete? This is why DIY will take you further than buying tunes from the garages. Even if you buy a well setup car from a garage, it would pay dividends to be able to tweak that tune if it wasn’t locked. Car development is about trial and error, and experimentation. Basically, your tunes are complete when you say so. Availability of time to dedicate to Forza 4 is finite, and there are other mitigating factors to consider. How many classes of cars do you like to run? How deep is your garage? How much time you have to dedicate to each car is up to you. In theory, you could have only one car in your garage and continually develop it for the next two years until Forza 5 comes out. 5 - Experimentation pays dividends. This is why you should read the info here, get on the forums, ask questions, buy some good tuning books from the experts, and if you have a car, seriously consider getting into autocross. The more you know about cars and tuning, the more creative you can be with your set-ups. 6 - Good driving lends to good tuning. You don’t need to be the fastest guy out there but you need to be able to run consistent, clean laps within the limits of your ability. It is essential. The last thing you need is to go into a corner way too deep, overload the front tires, and then start fiddling with the tune to dial out the understeer. Sometimes it’s the car, but sometimes it’s you. Knowing the difference between driver error and vehicle limitations is paramount to putting together a good tune. You can’t dial out bad driving with the spring rate slider. 7 - A loose car is a fast car. There are a lot of different ways to set up a car, and even in the real world, race teams tune on a package that will give the driver confidence. Back in my early days of FM2, I read the propaganda from the developers about building balanced cars for success. So there I was, building cars for B-Class, trying to get speed, acceleration, braking, and handling all close to each other. As such, all my builds had the full Forza aero bits on them. The cars were balanced, easy to drive, and slow. 8 - Adjust the end of the car that needs tuning. If we’re tuning out oversteer or understeer, and one end of the car is giving us trouble, tune the end of the car that needs it. If the front of the car is working well, don’t mess with it to fix the back end. Fiddle with the rear end to find the balance you’re looking for. The only exception to this rule is shock tuning, most notably, rebound adjustment. Read up on shocks to find out why. THE GOALS OF TUNING |
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| 1.We want a car that turns in well – if the front tires hook up, good things will follow. 2.We want a car that allows us to get on the throttle early on turn exit. 3.We want a car that is stable in a straight line and balanced in mid-corner. 4. In order to accomplish the above goals, we need to keep the tires in their ‘happy place’. |
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| HOME |
| THE BASICS |
| BASICS - INTRO |
| BASICS - BALANCE |
| BASICS - DYNAMICS 1 |
| BASICS - DYNAMICS 2 |
| GENERAL INFO |
| AERO |
| ANTI-ROLL BARS |
| CAMBER |
| CASTER |
| LIMITED SLIP DIFFS |
| SHOCKS |
| SPRINGS |
| TIRES 1 |
| TIRES 2 |
| TOE |
| TRANSMISSIONS |
| FORZA TUNING |
| AERO |
| ANTI-ROLL BARS |
| CAMBER |
| CASTER |
| LIMITED SLIP DIFFS |
| SHOCKS |
| SPRINGS |
| TIRES |
| TOE |
| TRANSMISSIONS |
| MISCELLANEOUS |
| CARROLL SMITH'S FIXES |
| ACRONYMS |
| DEFINITIONS |